Version 1.2.2


Forgot to actually post this. Whoops!


Most of this update is the usual: updates to the wording to make things more legible. The most extensive rework was in the "Damage" section, re-ordering the information to explain how damage affects characters BEFORE explaining how damage boxes work.

The only change to the rules was in how damage boxes work. Rather than (admittedly, quite confusingly) damaging characters the moment the 5th box is marked and resetting immediately after damage has been dealt, the damage boxes have been streamlined. Now, when all 5 of a character's damage boxes are marked, they become vulnerable to the effects of damage until the start of their next turn. This should hopefully allow for a greater ability to strategize in combat by planning around a character's turn order.

Files

COGS rules v 1.2.2.pdf 274 kB
Jun 29, 2022

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